5/4/2023 0 Comments Spellbound word game![]() More spells? More monsters? Smarter AI? Deeper stories? More playable characters? New VR interaction styles? This game isn't just my game. How do you want to play a VR game? How can I build my game to help suit your preferences and play styles?ĥ) Feedback: I absolutely want to know what people want to see. But I need to know how to best accommodate as many people as possible so that everyone can enjoy Spellbound. For a solo dev, I'm crazy to try to support so many hardware platforms. It's time to share what I'm working on for the advancement of the VR industry!Ĥ) Accessibility: I'm going to be supporting Oculus Rift, HTC Vive and Leap Motion in a wide variety of game play styles. I hope what I'm doing inspires other VR developers to copy and improve upon what I'm doing (or avoid it if it doesn't work). I'm trying crazy new things in VR which nobody else is doing, and I think this is valuable in shaping the direction and future of VR. Does something make you sick? Is something super annoying or confusing? Does something break immersion or presence? Tell me about it so I can look into it!ģ) I feel this game should be a part of the conversations in the VR community. I need willing guinea pigs *ahem* test subjects, who can help me figure out what works and doesn't work. I'm trying strange new things which may not work. There may be bugs or hardware configuration issues I need to find and fix before I can feel comfortable calling this game "complete".Ģ) This is a virtual reality game which is a brand new medium with techniques waiting to be discovered. This is the first commercial game I've ever developed. My resources are limited and I may have blind spots. ![]() The following are the considerations I've made:ġ) I'm a solo indie developer funding this from my own pocket. “Early Access makes the most sense for this project.
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